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Emanuel Lamela

Graphics Engineer

Android Engineer

About

Crafting real-time visual experiences into life.

I am a Software Engineer with vast experience in the Android ecosystem, and currently expanding my domain into Real-Time Computer Graphics.

Passionate about interesting visuals, fluid user interactions and software craftsmanship. This portfolio showcases projects related to these topics, developed using technologies such as C++, Vulkan, OpenGL and more. If you are interested in any of these topics or working together, get in touch.

Interests

Education

Featured Projects

Vulkan Screen-Space Reflections

Vulkan Screen-Space Reflections

Vulkan physically-based renderer showcasing two variants of the Screen-Space Reflections technique.

C++VulkanGLSLPBR
Soft Trace

Soft Trace

Qt application that renders a scene and its CPU ray traced counterpart, exhibiting various Global Illumination effects.

C++QtRay Tracing
Heightmap

Heightmap

OpenGL application that renders a Blinn-Phong shaded Heightmap. Three height layers are visualized by mixing textures.

C++OpenGLGLSL
Rasterizer

Rasterizer

C++23 3D scene rasterizer based on Pikuma's 3D Computer Graphics Programming course.

C++SDL2Rasterization
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